Rollercoaster Creator Game

Rollercoaster Creator – Create your very own rollercoaster to navigate your customers through a variety of levels

Trying to Catch Me Rolling Dirty

Ever since a traumatic experience when I was younger involving a very large rollercoaster and a father that convinced me that it wasn’t really a large rollercoaster, I haven’t been too much of a fan of the fixed-track, high-speed, fluctuating altitude fun, no matter what the context. In case you didn’t gather from the previous sentence, the rollercoaster whose largeness was apparently only my perception turned out to actually be extremely high according to objective methods of measurement, as well as extremely turbulent and overly long for someone who doesn’t really like wild rides in the first place. This mildly traumatic experience doesn’t have to continue to keep me out of the fairground, though, particularly when Rollercoaster Creator lets you actually design your own rollercoaster shapes in both preordained and freehand manners. This game is all about solving the problem of getting from A to B by using equal amounts of logic, spatial awareness, and steady handedness, and you can expect some ridiculous ups and downs in the process.

Construct Your Own Fun

Thankfully, Rollercoaster Creator isn’t just a half-hearted, unguided experience where you build a rollercoaster for the sake of building something huge and saying that you’ve just done so: this game is structured and gives you much-needed direction. The aim is of course to create  a rollercoaster, but for the purpose of getting a set of carts containing rollercoaster-hungry people from A to B. You begin with a starting and finishing point with a large gap in between that you must connect in a manner that gets the rollercoaster carriages from beginning to end without coming to a halt, crashing dramatically, or getting stuck in any way, shape, or form. There are 21 levels to play through in total, so it’s by no means a short game that finishes abruptly

Simply Coasting Won’t Cut It

You are given a variety of different tools to do the job, and are encouraged to shape your tracks in a manner that allows you to collect the coins at various positions over the prospective track, so you are given a rough idea on what shape your final creation should take. You are given the option of both drawing your creation freely using the mouse, but can also use some of the preset tracks that are sometimes available at the bottom of the screen, though these are in limited number. In reality, you will be using a combination of the preset tracks and freehand to make your creation, which is judged on its ability to allow you to collect all the regular coins and also the thrill coins (these earn you a star) once you press the ‘play’ button to set your carriage on its way to either certain failure or absolute success depending on your aptitude at drawing and placing simple shapes.

Rollercoaster of Emotions

Ok, so the game isn’t exactly an epic adventure that challenges every fibre of your cerebral cortex or even as comprehensive as games like Rollercoaster Tycoon, but the game’s fixed structure and colourful, professional-looking design makes it better than most bog-standard flash games from the start. There could have been more levels to make the fun last longer but there are enough there to challenge you for the time being. If you’re still starved for rollercoaster action after playing this then head to Rollercoaster Creator 2 for some new and improved creation game fun.